AI Insights · Timothy · April 2022
Top 5 High Fantasy Games Performance in Lebanon, Q1 2022
Discover the performance trends of the top 5 high fantasy game apps in Lebanon during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw varying performance trends for the top 5 high fantasy game applications on a unified platform in Lebanon. Here's a detailed look at how these games fared in terms of downloads, revenue, and active users.
Evony from TOP GAMES INC. experienced fluctuations in weekly revenue, peaking at around $2.6K in the week of March 7. Weekly downloads for this game saw an early peak at 1.7K in mid-January but declined steadily to 847 by the end of March. Active users showed a downward trend from 3.9K in early January to approximately 2.4K in late March.
Clash of Clans, published by Supercell, had a notable peak in weekly downloads reaching 4.9K in mid-February. Revenue, however, showed more variability, with a significant dip to $395 in late February before recovering to $1.2K by the end of March. The game maintained a high level of active users, peaking at over 220K in both early and late March.
Clash Royale, also from Supercell, saw its weekly revenue peak at approximately $1.3K in early January, with another notable peak of $1.1K in early March. Weekly downloads remained relatively stable, averaging around 2.5K throughout the quarter. The game sustained a high number of active users, peaking at 150K in late December and maintaining around 130K to 140K towards the end of the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM showed a consistent download rate, peaking at 8.3K in early January before stabilizing around 5K to 6K towards the end of March. Revenue peaked at $936 in late January, followed by a gradual decline to around $522 by the end of March. Active user numbers remained steady, peaking at over 31K in early February and maintaining around 31K to 32K throughout the quarter.
Hero Wars: Alliance RPG from Nexters Global LTD saw a significant spike in downloads, reaching over 6.2K in early March. Revenue showed a peak of $961 in late December, followed by fluctuations and another peak of $757 in mid-February. Active users for this game experienced a notable increase in early March, peaking at nearly 6K before declining to around 1.1K by the end of March.
These insights are based on data from Sensor Tower, where you can find more in-depth analysis and trends.